Finding work in Sippar: court cases

Regardless of their final outcome, the byzantine procedures of Sippar’s judicial system commonly allow for a three-day respite between the trial and the execution of the verdict. This gives honorable folk a chance to settle their disputes, gather more evidence to support a losing case or make appeals, but it also offers the possibility to […]

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Across the White Marsh

The white marsh is a great waste of caustic sludge. From a distance it looks like a wintery swamp, but it is arid and hot instead of wet and cold. In the summer months, the rapid evaporation causes the pale mire to coagulate into an ice-like crust of saline crystals, thick enough to carry the […]

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Covenant of the Waxing Moon

Sin is the god of the moon, of change, madness and navigation. Alone among the Anunnaki to wander freely in the realms of both the living and the dead, Sin is worshiped by lotus eaters and oracles, by sailors, herders and pregnant women, and anyone else who sets out on uncertain endeavors in the hope […]

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Wilderness zone: The Wailing Hills

The Wailing Hills of Gána-Ga These hills are generally safe to travel, busy with trade and teeming with life, for Nippur—the religious center and home to Enlil, the god of fertility and growth—lies here. Criss-crossed by roads. As long as the adventurers follow one of the many roads crisscrossing the hills, no Vigor test is […]

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