Across the White Marsh

The white marsh is a great waste of caustic sludge. From a distance it looks like a wintery swamp, but it is arid and hot instead of wet and cold. In the summer months, the rapid evaporation causes the pale mire to coagulate into an ice-like crust of saline crystals, thick enough to carry the […]

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Covenant of the Waxing Moon

Sin is the god of the moon, of change, madness and navigation. Alone among the Anunnaki to wander freely in the realms of both the living and the dead, Sin is worshiped by lotus eaters and oracles, by sailors, herders and pregnant women, and anyone else who sets out on uncertain endeavors in the hope […]

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Wilderness zone: The Wailing Hills

The Wailing Hills of Gána-Ga These hills are generally safe to travel, busy with trade and teeming with life, for Nippur—the religious center and home to Enlil, the god of fertility and growth—lies here. Criss-crossed by roads. As long as the adventurers follow one of the many roads crisscrossing the hills, no Vigor test is […]

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D30 NPCs

Here are 30 assorted NPCs, beasts and monsters that you can slot right into your game or use as blueprints for designing your own. To quickly generate an encounter, roll 1D30 and consult the table below. You can also roll 1D10 to get a common beast, 1D12+10 to generate a human or 1D8 and count […]

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Blood for Heaven

Step out of the darkness and seek justice: face the light of Shamash! He who presides over light and darkness, truth and wickedness! You can hear the drums, the horns and the bells calling you to the final judgment. Meet the sunrise with high heads! At the festival of the summer solstice, warriors and beasts […]

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