Blood & Bronze in Mjölnir fanzine

Sweden’s oldest gaming fanzine Mjölnir is back with a seventh issue after a hiatus of some 20-odd years. The zine contains 44 pages of high-quality content and we’ve joined in with 1d6 encounters, most of which can be expanded into adventures in their own right. We highly recommend you download a free copy of the […]

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Wilderness zone: The Wailing Hills

The Wailing Hills of Gána-Ga These hills are generally safe to travel, busy with trade and teeming with life, for Nippur—the religious center and home to Enlil, the god of fertility and growth—lies here. Criss-crossed by roads. As long as the adventurers follow one of the many roads crisscrossing the hills, no Vigor test is […]

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D30 NPCs

Here are 30 assorted NPCs, beasts and monsters that you can slot right into your game or use as blueprints for designing your own. To quickly generate an encounter, roll 1D30 and consult the table below. You can also roll 1D10 to get a common beast, 1D12+10 to generate a human or 1D8 and count […]

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Blood for Heaven

Step out of the darkness and seek justice: face the light of Shamash! He who presides over light and darkness, truth and wickedness! You can hear the drums, the horns and the bells calling you to the final judgment. Meet the sunrise with high heads! At the festival of the summer solstice, warriors and beasts […]

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Comments and Reviews

Reviews of the Rules Booklet English This is quite a triumph of really cool ideas placed in a setting that practically writes its own adventures. – Ahimsa K. @ RPGNOW product review The rules are good. They seem to go well with pulp style adventuring. While they follow different sensibilities to some extent they will […]

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Adventure Thralls of the Sun available

The first printed adventure designed for Blood & Bronze—Thralls of the Sun—is now available through Lulu. It features: 48 pages jam packed with adventure, set in underground slave tunnels and the ancient caves below them. A starting point—the player characters have been enslaved and must escape—that combines universality with specificity to make it just as […]

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Wilderness Zone: The Rocky Desert

A desert of stone pillars, black boulders, gravel and rocks. Beast-men and savage tribes rule the land, and the lack of water and food makes travel dangerous and hard. Rugged terrain: Travel speed is two hexagons per day. Barren: Each attempt at foraging takes a full day. Chance encounters: 2d6 2          A gale, screaming like […]

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