Across the White Marsh available

The latest adventure for Blood & Bronze sends the player-characters across an inhospitable land in search for the treasures of a lost caravan. The booklet contains A self-contained location, easily inserted into any campaign more than 100 encounters spread over approximately 90 hexagons in an inhospitable and alien salt marsh. 6 new sorceries and a […]

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Witchcraft

Five Bone Sorceries and one magic trick that can be learnt from the Witch of the Waste. Witch-Eye The Witch cuts out her left eye, turning it to a pebble, and tests Lore. For each 5+, the Witch can activate the pebble-eye to see through it for a period of time equal to that spent […]

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The City of Eshnunna

Eshnunna is a large city, housing nearly a thousand inhabitants behind its thick walls. Apart from the Great wall, two things are visible from a distance: the white temple (22)  than any other building in the city and the brightly colored tarps of the large bazaar and the salt market (19) by the riverbank. Eshnunna […]

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Free adventure in Mjölnir 8

Sweden’s oldest RPG-zine is out with a new issue. As always, the current issue of Mjölnir is chock full of quality content – adventures, a character class for traveller and an interview with the incredible Hans Arnold from 1981. Issue 8 also includes a six-page Blood & Bronze adventure, in which the adventures infiltrate a […]

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Finding work in Sippar: court cases

Regardless of their final outcome, the byzantine procedures of Sippar’s judicial system commonly allow for a three-day respite between the trial and the execution of the verdict. This gives honorable folk a chance to settle their disputes, gather more evidence to support a losing case or make appeals, but it also offers the possibility to […]

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