Cave Dwellers of the Malachite Mines

When a section of the malachite mine outside Eshnunna collapsed, it killed a dozen miners but also left two slaves unaccounted for. Survivors claim that demons emerged from inside the mountain to carry away the two girls to the underworld. Fearing this fate more than their masters, the miners refuse to work and extraction has […]

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Free adventure in Mjölnir 8

Sweden’s oldest RPG-zine is out with a new issue. As always, the current issue of Mjölnir is chock full of quality content – adventures, a character class for traveller and an interview with the incredible Hans Arnold from 1981. Issue 8 also includes a six-page Blood & Bronze adventure, in which the adventures infiltrate a […]

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Finding work in Sippar: court cases

Regardless of their final outcome, the byzantine procedures of Sippar’s judicial system commonly allow for a three-day respite between the trial and the execution of the verdict. This gives honorable folk a chance to settle their disputes, gather more evidence to support a losing case or make appeals, but it also offers the possibility to […]

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Across the White Marsh

The white marsh is a great waste of caustic sludge. From a distance it looks like a wintery swamp, but it is arid and hot instead of wet and cold. In the summer months, the rapid evaporation causes the pale mire to coagulate into an ice-like crust of saline crystals, thick enough to carry the […]

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Blood for Heaven

Step out of the darkness and seek justice: face the light of Shamash! He who presides over light and darkness, truth and wickedness! You can hear the drums, the horns and the bells calling you to the final judgment. Meet the sunrise with high heads! At the festival of the summer solstice, warriors and beasts […]

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Adventure Thralls of the Sun available

The first printed adventure designed for Blood & Bronze—Thralls of the Sun—is now available through Lulu. It features: 48 pages jam packed with adventure, set in underground slave tunnels and the ancient caves below them. A starting point—the player characters have been enslaved and must escape—that combines universality with specificity to make it just as […]

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