Witchcraft

Five Bone Sorceries and one magic trick that can be learnt from the Witch of the Waste. Witch-Eye The Witch cuts out her left eye, turning it to a pebble, and tests Lore. For each 5+, the Witch can activate the pebble-eye to see through it for a period of time equal to that spent […]

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The City of Eshnunna

Eshnunna is a large city, housing nearly a thousand inhabitants behind its thick walls. Apart from the Great wall, two things are visible from a distance: the white temple (22)  than any other building in the city and the brightly colored tarps of the large bazaar and the salt market (19) by the riverbank. Eshnunna […]

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Free adventure in Mjölnir 8

Sweden’s oldest RPG-zine is out with a new issue. As always, the current issue of Mjölnir is chock full of quality content – adventures, a character class for traveller and an interview with the incredible Hans Arnold from 1981. Issue 8 also includes a six-page Blood & Bronze adventure, in which the adventures infiltrate a […]

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Covenant of the Waxing Moon

Sin is the god of the moon, of change, madness and navigation. Alone among the Anunnaki to wander freely in the realms of both the living and the dead, Sin is worshiped by lotus eaters and oracles, by sailors, herders and pregnant women, and anyone else who sets out on uncertain endeavors in the hope […]

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D30 NPCs

Here are 30 assorted NPCs, beasts and monsters that you can slot right into your game or use as blueprints for designing your own. To quickly generate an encounter, roll 1D30 and consult the table below. You can also roll 1D10 to get a common beast, 1D12+10 to generate a human or 1D8 and count […]

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Blood for Heaven

Step out of the darkness and seek justice: face the light of Shamash! He who presides over light and darkness, truth and wickedness! You can hear the drums, the horns and the bells calling you to the final judgment. Meet the sunrise with high heads! At the festival of the summer solstice, warriors and beasts […]

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Wilderness Zone: The Rocky Desert

A desert of stone pillars, black boulders, gravel and rocks. Beast-men and savage tribes rule the land, and the lack of water and food makes travel dangerous and hard. Rugged terrain: Travel speed is two hexagons per day. Barren: Each attempt at foraging takes a full day. Chance encounters: 2d6 2          A gale, screaming like […]

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